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- &Large Pieces Move Slower
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- &Fractal Version (Slower)
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- Use particle life for mapping
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- Geometry of [OBJECT]...
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- Nbr of modeled Facets:
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- Pieces Stop At &Bottom
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- [NUM FACETS]
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- Use &Global Coordinates
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- Nbr of Objects:
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- [NUM OBJECTS]
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- &Keep Original Object
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- &Explode From Top Down
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- Nbr of exported Triangles:
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- Punch other &side
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- Shuffle
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- Cellular
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- [NUM TRIANGLES]
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